Gist · 77 / URL: https://code.tamytro.org/_admin/gists/77
Public Gist
Expires: Never
blaked - created 10 years ago
added file: filename1.cs
filename1.cs
using UnityEngine;
using System.Collections;
using System.IO.Ports;

public class test2 : MonoBehaviour {
	int i = 1;
	SerialPort stream = new SerialPort("COM3", 115200); //Set the port (com4) and the baud rate (9600, is standard on most devices)
	int speed = 30;
	int factor = 1000;
	float posFromSerial;
	
	void Start () {
		stream.Open(); //Open the Serial Stream.
		//StartCoroutine(Whatever() );
		//InvokeRepeating ("updateserial", 2, 0.5f);
	}
	
	// Update is called once per frame
	void Update () {
//		if (Input.GetKeyDown ("left")) {
//			transform.position=rigidbody.transform.position
//		}

		//if (Input.GetKeyDown("space"))
		//{ 
		//	string s = i.ToString();
		//	stream.Write(s);
			//stream.BytesT;
		//	i+=1;
		//}
	//	if (Input.GetKey("space"))
	//	{  
		//string s = velo.ToString ();
 
			//string s = velo.ToString ();
			//stream.Write("-"+s);
		    
	//	}




	}

	void FixedUpdate(){

		//rigidbody.AddForce(mouvment * speed * Time.deltaTime);
		//gameObject.transform.Translate (mouvment);
	    //rigidbody.MovePosition (rigidbody.position + mouvment);

		//float velo = Mathf.Round (rigidbody.velocity.magnitude)+1; 
		//string s = velo.ToString ();
		//stream.Write("2");



		//StartCoroutine (Wait(2.0f));
		//yield return new WaitForSeconds(1.0f);
		//StartCoroutine(Whatever());

	}


	void OnGUI()
	{
		float speedm = Mathf.Round (rigidbody.velocity.magnitude);
		//float velo = Mathf.Round (rigidbody.velocity.magnitude)+1; 

		GUI.Box(new Rect(10,10,200,90), "Measurements");
		//GUI.Label(new Rect(20,40,180,20), speedm + " / " + velo + " / serial: ");




		float mouveHorizontal = Input.GetAxis("Horizontal");
		float mouveVertical = Input.GetAxis("Vertical");
		
		string serialR = stream.ReadLine();
		posFromSerial = float.Parse (serialR);
		float velo = Mathf.Round (rigidbody.position.x/factor);
		
		Vector3 mouvment = new Vector3(posFromSerial/factor, 0, mouveVertical);
		Vector3 mouvmentrelatif = rigidbody.position - new Vector3(posFromSerial/factor, 0, mouveVertical);
		rigidbody.MovePosition (mouvment);
	}
//	IEnumerator Whatever()
//	{
//		float timeToWait = 10;
//		yield return new WaitForSeconds(timeToWait);
//
//
//	}

//	void updateserial(){
//		float velo = Mathf.Round (rigidbody.velocity.magnitude)+1; 
//		string s = velo.ToString ();
//		stream.Write("2");
//		}
}